Badass Beer Games
Asshole
Bullshit
Century Club
Chandelier
Kings and Blood
Mexican
T.V.
This is in no way a comprehensive list of drinking games. Rather, it is a list of games which best symbolize the fine art of inebriation. OK, I'm talking out of my ass. It's a list of games that will fuck you up in the most entertaining ways. Enjoy, and please, drink responsibly. Ok, Ok, at least don't drink and drive, because if you hit me I'll be pissed.
This is a slightly complex game, but very, very fun when mastered.
Equipment
The first hand of asshole is the establishing hand. This will decide who is the President, V-Pres, Normal People, and the Asshole for the next round.
Approximately 6 or 7 cards are dealt to each player, depending on the number playing this can be higher or lower. The rank of the cards is as follows (most powerful to least powerful) 2, A, K, Q, ... 4, and 3. Some is chosen to go first and they play a card, the next person has two options:
For example, if a 4 is lead, a next player must play HIGHER than a 4, the the next player has to play higher than that. A new hand starts when all players pass, or when someone plays a 2 (the most powerful card). The last person to play a card, leads the next hand.
This proceeds until all players are rid of their cards. The first player out of cards is the Pres for the next round, the next out becomes the VP, the next players out are normal, and the last person out is the Asshole.
However lets say that the person leading has two 5's, this person may play them both, then the next player must play two of the same card HIGHER than five; this player cannot play one card or three cards, only two. As well, three, or even four, of the same card may be lead. The only time a player may lay one card in a situation like this is if it is a two (the power card); a single two, beats everything, and the hand ends followed by a new lead.
The roles for each player are as follows:
A few recommendations, at the end of each round, the players should move seats in order to reflect the hierarchy, and proper playing order. Play your lowest cards first. Abuse the power when Pres or VP, but remember it will always come back to haunt you, especially when abusing the Asshole.
Another mentally challenging card game that involves beer. High level buzz factor.
Equipment
Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player. The object of the game is to get rid of all your cards. Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. EVEN if the player doesn't have any of the card, LIE.
If someone thinks that you are lying, they say "Bullshit!" If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says "Bullshit!" that person ends up drinking the prescribed amount.
Play starts with aces, then goes on accordingly, through kings,then repeats back to aces.
Oh, by the way, if have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand.
Play continues until someone runs out of cards. If you so choose, play could continue down to the last two players.
To drink one ounce of beer every minute for 100 minutes. (It's not as easy as you think)
Equipment:
The timekeeper shall begin play with the traditional shout of "Uno!" (meaning 'one' in Spanish). All players will pour themselves a shot of beer and drink. They have 60 seconds to complete this operation. Exactly one minute later the timekeeper will announce the next round of shots and the operation is repeated for 100 units in a row, or 100 minutes.
During game play, and for 15 minutes afterward, players are not allowed to vomit. The player doing this will be immediately disqualified (although they probably won't care at this point).
100 shots is the name of the game. There is no almost. This ain't hand grenades, folks. 95 doesn't count. 99 doesn't count. If all are disqualified, you should all go back to yo mamas' teats, 'cuz you ain't ready to be welcomed into the club.
Once reaching 100 shots, the player must refrain from puking for an additional 15 minutes to be considered welcome to the 100 Shot Club.
If a player needs to utilize the facilities, as it were, he or she must make up all missed shots within a 5 minute period upon returning to the table, all 100 shots to be completed by the 100 minute timeline.
Strategy:
Eat bread, crackers, pasta, nuts, and other starchy foods about 3-4 hours before attempting this. Don't eat right before or you'll be needing the trash can. Choose a lighter beer. Bud, Bud Light, Lite, etc. Guinness and Foster's usually don't work too well in this game.
Use dexterity to bounce quarters into cups to gain the power to assign drinks to other players, hence speeding along their state of inebriation. Similar to Quarters, with more cups.
Equipment:
Place largest non-breakable cup in center so that all players are approximately equidistant from the cup. Then place remaining cups around central cup, touching the cup, until there is a ring of cups arond the central cup. Get someone to pony up the quarter.
The first player (the owner of the quarter) tries to insert the quarter into one of the cups via one of three methods. He can either bounce the quarter off the table top, he can stand up and roll the quarter off his nose, or he can stand back and throw the quarter from a distance. Here's where the game differs from the classic Quarters game. If the quarter ends up in the central cup (and doesn't bounce out), the player assigns 3 drinks to other players (can spread the assigned drinks across multiple players). If the quarter ends in one of the cups ringing the central cup, the player is given 1 drink to assign another player. The player continues until he misses. The coin is then passed to the player to the right (That's counter-clockwise for people in the Southern hemisphere).
Optional Rules:
Tips:
It's often fun to gang up on one poor bastard by having everyone assign their drinks to him, it's good fun to watch. Check for cheaters who raise their beer and only pretend to drink!
Simple game, simple rules. Very High buzz factor.
Equipment
Shuffle a deck of cards, spread out face down on a table. Place a cup, or some sort of container in center of table. Go around table drawing cards one at a time.
If you draw a red card, drink twice. If you draw a black card, don't drink.
If you draw ANY king, pour a desired amount of beer into the center cup. Whoever draws the final (fourth) king, must chug the center cup.
Another game that requires some thinking.
Equipment
Put the cup over the dice so no one can see them, then shake the cup (still on the table) to roll the dice. Carefully tilt the cup back a crack so that you (and only you) can see the dice.
Scoring: read the big die first and the little die second; 3 6 is a sixty-three, 4 5 is a fifty-four, et cetera. The bigger the number, the better. All doubles beat non doubles - an eleven would beat a sixty-five - and doubles get better the bigger they get too; a forty-four beats a twenty-two. Special scores: a twenty-one is a "Mexican" - you call it out as "Mexican", and it beats anything else. Thirty-one is a "reverse" - that's the only roll you automatically show the whole table. If you get a reverse, you lift the cup to show everyone the reverse, then you roll again as normal, and when the dice cup is passed you pass it back to the person who passed it to you.
OK, now here's how the actual gameplay works. Let's say it's the chick sitting next to you's turn. She shakes the dice under the cup, takes a peek, looks at you and says "sixty-five." You have two choices - you can either accept what she said, or you can call bullshit on her. If you call her a liar, she has to pick up the cup so everyone can see her roll... if she lied, she drinks. If she told the TRUTH, you drink TWICE. On the other hand, if you accept what she said, then she gives the cup a little shake so no one will ever know if she lied or not... and now you have to beat that sixty-five she called... or lie about it and pretend you did.
The strategy is, obviously, after two or three people claim to roll doubles or better SOMEBODY's probably lying and it's a good time to call bullshit on 'em. Just remember you drink twice if they weren't lying.
A simple game to play when you just want to get drunk and watch the tube.
Equipment
Pick a T.V. show that you want to watch. Each person must pick one frequently recurring character, or event. If this is a show where certain words are used often, you can pick that. Every time that your character, event, or word is seen or said, you must drink. This game is good if you want an excuse to get really messed up. Last man standing rules apply.